A Canvas-based walking & building simulator
- Procedurally generated map with biomes and patches of resources
- Inventory system with block placement support
- Save & Load capability
- The game utilizes OffscreenCanvas to cache resized textures and improve performance
- Special Development, Debugging, and Testing modes
- Autogenerated documentation
- Extensive description of the development and deployment process
- Keyboard navigation and screen reader support.
I worked on this project in a Team of 5 as part of the EECS 448 class at the University of Kansas. I took on the responsibilities of a team lead, which involved keeping the team on track, prioritizing features, and working on the most complex parts of the project.
Since there was a varying level of experience among the team members, we decided not to use any fancy framework. Instead, I wrote a tiny MVC library modeled after Backbone.js's views.
Additionally, we used the OpenSimplex Noise generator to facilitate biome and terrain generation.
This project was developer under unique circumstances in the sense that when we begun it we didn't try to think to hard about what we were trying to achieve and just went along for the ride to see what we get out of it.
While that's not the way I commonly approach projects, this gave us a sense of freedom from externally imposed contains or fear of missing on expectations.
Still, I am very happy with the result, especially the procedurally generated map algorithm I developed.